That’s not the case with Torment: Tides of Numenera, a title which demands the concentration of PlayStation 4, Xbox One, and PC owners. When choices do matter, they tend to fork into obvious outcomes, diminishing any sense of discovery and wonder. And all too open the sense of autonomy given by many RPGs is a pretense, as players are pushed down discrete paths or dialog selections are woefully ephemeral.
While combat might be turn-based, an emphasis toward accessibility has simplified conflict, frequently reducing battles into a predictable, grindy affairs. Modern narratives rarely reflect the type of bookish descriptions articulated by human game masters, extending oft-sterile cinematics for exposition. Most contemporary role-playing games have digressed from their table-top roots.